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Money Makin Mitch
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Posted - 2014.06.04 08:17:00 -
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Supers still need more buffing. CCP can start by giving them back a regular drone bay. As for the OP - shut up and quit your bellyaching. A supercarrier shouldn't die due to 1 or 2 hictors, it should take a proper fleet with support to take one down. |
Money Makin Mitch
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Posted - 2014.06.04 08:31:00 -
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Lord LazyGhost wrote:Bill Lane wrote:What do you want? Why in the world should a super not be able to do this? I swear if half the complainers got their way concerning supers and carriers, the only thing they could ever hit would be other caps. Explain to me why so many think that you should be able to gank a super with less than 5 subcaps, with no way for the cap ship to defend itself?
It's a super-carrier for pete's sake. IT SHOULD BE OP! I agree. they should be massive chunks of metal with massive dps and tank. But i also think their price tag needs to be massive as well. and tbh 20-30b just dont cut it. I think it should be a choice ship as your locked into it like a titan. it should be choice super or titan and around the same price 100b +. hull alone Speaking of titans, they are desperately in need of a buff. We can start by giving them better tracking, adding back the drone bay, and halving the DD / jumpdrive cooldown from 10 to 5 minutes. |
Money Makin Mitch
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Posted - 2014.06.04 14:29:00 -
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Caviar Liberta wrote:Bill Lane wrote:What do you want? Why in the world should a super not be able to do this? I swear if half the complainers got their way concerning supers and carriers, the only thing they could ever hit would be other caps. Explain to me why so many think that you should be able to gank a super with less than 5 subcaps, with no way for the cap ship to defend itself?
It's a super-carrier for pete's sake. IT SHOULD BE OP! Well, if you want to get that HIC off your super capital then cyno in some sub-cap support. If you want to get that super, bring more than a lone HIC. |
Money Makin Mitch
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Posted - 2014.06.05 03:09:00 -
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Destoya wrote:Devoter has 434k explosive hitpoints with a normal t2 fit and no implants (no explosive hardener even). It has nearly 900k explosive HP once the reactive hardener adapts. A SINGLE oneiros reps it for 14k DPS in this state before even heating its reps. No matter how many highslots you devote to drone control units a pair of supercarriers is not going to break that tank.
Seriously, fit an explosive hardener to your ships or fly ships with a native T2 resist profile (amarr) and laugh while the fighters ping away at you because literally everyone is using exclusively einherjis due to their superior tracking/speed.
Alternatively, you could just shoot the fighters themselves (with your support fleet, of all things). I dont know about you but I dont think 5 DCU nyxes are especially good at repairing their drones.It
One more thing; focused warp disruptors have a cycle time of 6 seconds with the script in. It's only 30 seconds if you want to use the bubble. In lowsec a pair of hics are very capable of holding down 2-3 supers and are impossible to kill if there are any logistics on the field. shieeeet. brb, refitting from einherjii |
Money Makin Mitch
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Posted - 2014.06.05 04:00:00 -
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Jaiimez Skor wrote:Firstly, that is quite literally the worst supercarrier fit on the planet, if you ever find someone, EVER fitting their Nyx like that, please send me their details because Darwin needs to liberate them from their supercapital class vessel. Have fun sitting in system for 25 minutes uncloaked while you get back to jump cap and who on earth fits 3 EANM's, I don't even think I own 3 EANM's in my Nyx. I'm with the dude who said go back to ratting in your crappy renter space.
Yes Nyx's can now blap subcaps hard, but they're not indestructible, Destoya listed some very good points, and as others have said, why should a lone hictor or 2 hictors equalling a cost of around 400 million be able to hold down a ship worth 22 for the hull alone, without any means of defending itself. As someone who's hunted supercaps I have always felt sorry for the dudes we're killing knowing their so defenceless against a 250 mil ship. Pretty much all of this... who the hell fits 3 EANMS? I'm terrible at Eve and even I know this :P
As for that fit... sure it's got "mad dps" but look at the tank and capacitor... your're proper ****** if you get baited and trapped.
A super should be able to extract itself from a scenario of one or two HIC or DIC trying to tackle it... it's a bloody 20+bil ship for crying out loud!
CCP... you really need to give supers their regular drone bays back. There is no reason for them not to have it now that they can only field 10 drones at a time. |
Money Makin Mitch
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Posted - 2014.06.05 10:33:00 -
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Kagura Nikon wrote:Arronicus wrote:Medalyn Isis wrote:So basically you point is that a super carrier can kill a tech 2 cruiser.
Very interesting..... My point is that supercarriers recieved an effective 140% increase to fighter damage, 100%+ increase to fighter hp, and with a couple omnis and nav computers, a significant increase to not only how fast fighters get in position to apply their dps, but how accurately and effectively they can do so, WHEN fit for full fighter use. Considerign no one used normal fighters anymore was needed. The thing is.. the trackign of the fighters shoudl be ajusted to not be so effective on anything smaller than a battleship or fat BC. And why is that? Fighters are smaller than frigates, so I find it laughable that anyone would believe that a fighter should have problems hitting them. Imagine playing Valkyrie and for some :reason: you can't hit anything smaller than a battlecruiser which dwarfs you in size. I think people crying about supercaps just need to stop being poor and HTFU. When I started playing I was poor as any noob - my solution was to put some work in, not cry about nerfing ships I couldn't afford. |
Money Makin Mitch
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Posted - 2014.06.05 11:13:00 -
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Shade Millith wrote:Money Makin Mitch wrote:And why is that? Fighters are smaller than frigates, so I find it laughable that anyone would believe that a fighter should have problems hitting them. Imagine playing Valkyrie and for some :reason: you can't hit anything smaller than a battlecruiser which dwarfs you in size. I think people crying about supercaps just need to stop being poor and HTFU. When I started playing I was poor as any noob - my solution was to put some work in, not cry about nerfing ships I couldn't afford. Because the balance of the game should never be 'To beat X you need more X'. It was the entire reason Titans and Supercarriers got such a massive nerf in the first place. Because to beat a Titan fleet, you either brought a bigger Titan fleet or go home. That wasn't good game balance. 'game balance' can be maintained without doing ridiculous **** like having a 300m be able to indefinitely point a 30b ship. |
Money Makin Mitch
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Posted - 2014.06.05 11:15:00 -
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Lord LazyGhost wrote:Shade Millith wrote:Money Makin Mitch wrote:And why is that? Fighters are smaller than frigates, so I find it laughable that anyone would believe that a fighter should have problems hitting them. Imagine playing Valkyrie and for some :reason: you can't hit anything smaller than a battlecruiser which dwarfs you in size. I think people crying about supercaps just need to stop being poor and HTFU. When I started playing I was poor as any noob - my solution was to put some work in, not cry about nerfing ships I couldn't afford. Because the balance of the game should never be 'To beat X you need more X'. It was the entire reason Titans and Supercarriers got such a massive nerf in the first place. Because to beat a Titan fleet, you either brought a bigger Titan fleet or go home. That wasn't good game balance. The reason for this like I said before is cost. 100bil for titain hull used to be a massive amount for an allaince to pull out. Hence why there was not really that many about. Now 100b is just chump change there is far far far to many in the game. If I had my way titain would be 1trillion isk. And a supper 500b that wohld cut down on the numbers of them being thrown around. And when they get lost the alliance would probs feel it. Not just have it replaced within 24hrs. as isk generation has gone up over the years their cost should have gone up. thatz just my 2isk Its an endgame ship should be rare to see. Not be flown arou d in massive fleets of 100b is 'chump change'? Tell that to all the poor scrublords i know. People having titans is the exception rather than the rule.
I personally feel that working hard to obtain a supercapital should be rewarded rather than discouraged. |
Money Makin Mitch
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Posted - 2014.06.05 11:21:00 -
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Shade Millith wrote:Django Askulf wrote:Shade Millith wrote: Because to beat a Titan fleet, you either brought a bigger Titan fleet or go home.
That wasn't good game balance.
Sounds like balance of normal war to me. You dont carry one pistol, to take care of a tank. And a tank isn't the ultimate weapon of war, and is susceptible to infantry anti-armor and aircraft. You do realize that man-portable anti-tank weapons do not guarantee a kill? In many cases the round fired may simply just bounce off the armor. Furthermore, the tank has coaxial machineguns, smokescreen, etc. to help defend against such attacks. |
Money Makin Mitch
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Posted - 2014.06.05 11:25:00 -
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Shade Millith wrote: Of course. It's still a threat, however, and not something to simply dismiss.
Then why do I get the feeling that many of you people bitching about the fighter buffs want the HIC to be an 'I win' ship? They are currently a threat and not something to simply dismiss, yet many of you would have it so that lone HIC = dead supercarrier every single damn time unless the HIC pilot is extremely drunk and passes out at the keyboard. |
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Money Makin Mitch
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Posted - 2014.06.05 11:29:00 -
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Django Askulf wrote: Kinda expected more from BNI.
Funny. This is exactly what I expected from BNI. |
Money Makin Mitch
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Posted - 2014.06.05 11:34:00 -
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Shade Millith wrote:Money Makin Mitch wrote:Shade Millith wrote: Of course. It's still a threat, however, and not something to simply dismiss.
Then why do I get the feeling that many of you people bitching about the fighter buffs want the HIC to be an 'I win' ship? They are currently a threat and not something to simply dismiss, yet many of you would have it so that lone HIC = dead supercarrier every single damn time unless the HIC pilot is extremely drunk and passes out at the keyboard. If you'll read back, I'm not up in arms about that. I'm worried about it going back to Supercaps Online, but I'm willing to see where it goes. What I'm up in arms about is delegated fighters keeping all those bonuses from Omnitracking Links, DDAs, and Navigation Computers. Right now, my Chimera can assign 5 fighters while orbiting a POS shield that doing a combined 670DPS, 0.79 tracking, 5km/s. That's enough to hit and kill frigates easily. https://zkillboard.com/kill/39296474/And Supercarriers, with now having less drones, but with a massive drone damage bonus, is basically sending out mini HACs. You know what happens if you pull that Chimera back into the POS? The fighters magically stop working and are easy pickings. |
Money Makin Mitch
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Posted - 2014.06.05 11:51:00 -
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Shade Millith wrote:Money Makin Mitch wrote:You know what happens if you pull that Chimera back into the POS? The fighters magically stop working and are easy pickings. And you lose a few mil in fighters and then do it all again when they leave. Not that big of a deal compared to the benefit. Hell, I'm going to abuse this. I'm already organising with my mates, so I'm not crying about this as a 'Wah, I can't do this, so others shouldn't!'. I just don't think this is good game design. Especially when theres the massive crying about offgrid boosting. I think offgrid superdroneing is a hell of a lot worse. A few mil? Last I checked a full flight of fighters costs more than 200mil. In excess of 300mil if using Drone Control Units. If I need to cloak, dock, or pull into POS shields I basically lose all that isk. Every single time. On top of that, fighters are huge and a super can't even hold that many so resupplying your carrier isn't exactly a walk in the park. |
Money Makin Mitch
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Posted - 2014.06.05 12:04:00 -
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Shade Millith wrote:Money Makin Mitch wrote:Shade Millith wrote:Money Makin Mitch wrote:You know what happens if you pull that Chimera back into the POS? The fighters magically stop working and are easy pickings. And you lose a few mil in fighters and then do it all again when they leave. Not that big of a deal compared to the benefit. Hell, I'm going to abuse this. I'm already organising with my mates, so I'm not crying about this as a 'Wah, I can't do this, so others shouldn't!'. I just don't think this is good game design. Especially when theres the massive crying about offgrid boosting. I think offgrid superdroneing is a hell of a lot worse. A few mil? Last I checked a full flight of fighters costs more than 200mil. In excess of 300mil if using Drone Control Units. For the damage they provide? More than worth it. Compared to camping in a HAC, Recon or Faction cruiser that costs 150-200+, there's far less risk of losing the fighters than it is losing a ship on field. We're going to have to disagree here. IMO fielding a carrier, much less a supercarrier, is far more risky than using a subcap. Furthermore, fighters are still easy to kill, it's not like they are independently piloted. Especially if the carrier or super is off-grid, then you have no idea if your fighter is being e-war'ed and you only notice damage through the ****** drone UI. |
Money Makin Mitch
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Posted - 2014.06.05 12:09:00 -
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That feel when Ezwal steps in yet again and deletes a page worth of back and forth discussion for literally no reason, yet again. Everything was on topic and there were no 'personal attacks' from either side of the argument.
What the hell is your problem dude? Seriously getting sick of your antics. You are the worst person on the ISD staff by far. |
Money Makin Mitch
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Posted - 2014.06.05 12:17:00 -
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Shade Millith wrote:Money Makin Mitch wrote:That feel when Ezwal steps in yet again and deletes a page worth of back and forth discussion for literally no reason, yet again. Everything was on topic and there were no 'personal insults'.
What the **** is your problem dude? Seriously getting sick of your ****. You are the worst person on the ISD staff. The first time I'm agreeing with you in this thread. We were keeping it on topic and civil. I'm not entirely sure why he felt the need for that action. He does this all the time, it is a pattern specific to him and him alone. Go look at the work he's done in T2 BPO threads. Same behavior. |
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